60 - Master of Seduction
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Last time, we rejoined the rest of the squad. This time, it's back under the sea.
As usual for this second go-around, I'll fast-forward through some spots where nothing meaningful has changed from Cascada's run. I trust you to either have paid enough attention last time or to check the tapes yourself as needed.




The first functional submarine is considered to have been built in the 1620s by a Dutchman named Cornelis Jacobszoon Drebbel. It moved via oar and was only ever used for demonstration purposes in the Thames. They apparently maintained breathable air inside by cooking the oxygen out of saltpetre.
The first confirmed use of submarines for military purposes was during the American Civil War. The Confederate sub CSS Hunley sank the USS Housatonic with a spar torpedo (read: bomb on a long stick), killing five Union sailors. However, the Hunley was damaged by its own blast and sank itself, killing all eight Confederates aboard.
Again, the "face her here" option throws us into a turn-limited battle that's generally quite easy due to having a full four-person squad. Winning skips the rest of the event... but I'm trying for a particular Chaos Mode gag. Adjacent room it is!



Since I linked the anime's version of this scene last time, here's the manga page in question, which has a handy explanation of the joke (remember, read right-to-left):








Frankly I have no idea why they had to go through Polnareff's nostrils first, especially since they still yank High Priestess out of his mouth. Seems more efficient to go for the bigger hole.




















We don't get a snide aside for Kakyoin because we're still sub-12 FP with him on this go, having lost out on the big boost from taking his side during the Death 13 business.


Chaos Mode strikes again!











I've been kicking myself for reaching it in 19 days the first time we got here ever since. The 20-for-20 is a way more elegant match.
Also, we did Submarine Route at the maximum possible speed and it's still slower than the Manga Route by one day. This will bite me in the ass a few updates from now.
There's not much to do in the village, so might as well knock it out immediately. No big, long hiatus this go around.

Right around here I decide to make Abdul our Best Bud this run, since if I recall correctly he was the runner-up in that original Cohost poll.
Giving me war flashbacks to Cascada's Big Offscreen Grind...
As before, the main FP stuff in this area is just taking everyone to see the fortune teller in turn.
Since Abdul's in the FP lead, we get a glimpse of his fate in the original manga. Can he be saved?
Otherwise, everyone's fortunes are still the same as last time. Eagle-eyed readers will however spot some differences in the bar, such as...










With Joseph in tow, we can go take out that one mid-boss again.





We are so overpowered that I have to actively sandbag a couple turns for Jotaro to show.








One more order of business.
Midler now hangs out in every hub, and she'll only join your active party if you talk to her while hanging with Jotaro.
Midler is incredibly weak. Her stats are garbage and she's AI-controlled.
It's neat she does actually have some unique skills, I guess? If you don't spend the extra turns keeping her HP topped off, then I suppose any extra damage helps. But we're also super overpowered and don't need her.
Alas, there's very little (if any) unique dialogue for Midler being in your party. Chaos Mode only goes so far.
One last thing: Joey only makes his final stand once you've beaten him in Varanasi. Since we took the Submarine Route, we simply didn't go to Varanasi, and thus Joey isn't here either. Just as well, honestly.
Now that we're finally in Egypt again, the end of Bradio's Bizarre Adventure is starting to come into focus. See you again!
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