51 - Kowloon Bizarre Adventures
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Last time we covered Japan in NG+. This time we'll speed through the Hong Kong maps.
No changes or Chaos events yet.



This particularly convenient Chaos event lets us simply skip the boss fight. Nice!
...Unfortunately he's already killed the pilots because the game has to continue according to plan.





I'm always slightly annoyed by the first Hong Kong map because you don't have access to party members. Feels like I've gotta rush to get to the Harbor.
Diavolo's gonna be somewhere on almost every hub map. We ignore him this time.
We couldn't help this guy with an arm cannon, but now we can! We get a Foo Fightalin out of it, which permanently increases Defense by 3.





We're here to see new things, not trudge through boss fights.
In Chaos Mode, sometimes the leaves become slippery and send you careening. I feel like you have to go out of your way to hit a food cart, but the unique interaction is a fun addition.











This puts us in a stereotypical samurai kamishimo, and more importantly gets us a special bit with Utah.








Here's a look at the Deus Ex Machina armor while we change back into normal clothes.
Yeah, I suppose it would.
In Chaos Mode, Utah has a chance to jump in and help you with encounters after you've defeated him. If he's beat up enough by the end of a battle, there's also a chance he'll join for the rest of Hong Kong 1, but I couldn't get it to trigger. He's got a few unique interactions and even some food commentary like Joseph.












I think that's literally the Angry Sun from Super Mario Bros. 3.
No sequence breaking for us, alas.
This is specifically referencing the Game Over screen from infamous kusoge Takeshi's Challenge.
Now we get the animation on the right hand side of Young Joseph beating up a racist rather than simply static sprites. Neat.
Abdul is still at his base level, but briefly wearing the Deus Ex Machina means he has all of his skills (and we have a full inventory) so this is a substantially easier fight than last time.








We're juiced up enough that this shouldn't be an issue.
Bradio is probably three or four levels higher than Cascada was at this point and she was still doing more damage than this.





Once again, the real 7th Stand User starts here.
Kakyoin's interactions with a male player character are generally more casual compared to his weird gentleman act with Cascada. He's also got a different friend event here.
This ends with a tired "uh oh, that's not a lady!" gag and I cannot be assed to show the rest of it.
We're going to avoid fighting Utah this time, which according to my guide means he'll have some different interactions later.
We pick up Abdul and go take down Chicken Shack like last time. Nothing special.
Might as well fuck around if we've got an effectively unlimited supply.
Holy Sandstorm was the special move of a villain from Part 2.
Appropriate, since we need Joseph in the party for the start of this quest chain that I purposefully skipped in Cascada's run.
There's an NPC hiding behind the roof of the building.







Reminder that Joseph Joestar literally teamed up with Nazis to fight mega-vampires.
GOOD! GET THEM OUT OF HERE!!
On a first playthrough, this is totally out of left field, but now we've gotten an explanation from Alicia in the Dev Room. Stroheim won't be the only legacy character we meet.
The Battle of Stalingrad is considered arguably the bloodiest battle in all of human history; over six months it caused ten times more casualties than the entire Hundred Years' War.
IT IS IF YOU'RE A FUCKING NAZI
In the Part 2 anime, Stroheim is voiced by Atsushi Imaruoka, who doesn't get too many roles but is always recognizable by his particular tenor of unhinged screaming. He also played M.O.D.O.K. in Marvel Disk Wars: The Avengers.
We'll see him again much later. For now, we're done with Hong Kong.
Next up are the group's oceanic misadventures. See you again!
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