39 - Can't Say I Have

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Last time we got a big plot dump about the fanfic business running this show behind the scenes. This time, we finally reach Cairo for real!

Abdul: I think we should keep asking around town. I'm sure there's someone who knows.
Polnareff: Gathering information is important and all, but I say we should stop by the hotel first. There are probably still some enemy Stand users on the prowl... We'll need to save our strength if we want to stand a chance!
Cascada: Or do you just want to use a private bathroom ASAP?
Polnareff: ...well, that too...
Jotaro: ...Give me a @#S% break...

The former choice gives us an extra segment, but I've got to save a couple things for the folks at home. Or perhaps simply a different context...

Joseph: We finally made it... Dio is somewhere in this very city. I can feel it... He's close. Very much so... I sense it with my entire body.
Abdul: You must tell me EVERY detail.
Joseph: Not like that!
Jotaro: .........
Polnareff: Damn you, Dio... Hiding from us like a filthy sewer rat!
Cascada: This is where our long journey ends...
Joseph: Let's go... We need to gather intel.
Abdul: We'll split up and search the town. We have to locate him eventually...!

Here we are. Cairo is the final hub map in the game and "finding Dio's Mansion" is the closest we have to a final dungeon, in the sense that we're going to run around and fight a lot of enemies that will drag our level up to the water line by force. Or we would, if I didn't grind like a freak earlier.

Steel: At last, Cairo... Dio's mansion could be right in front of you for all we know. Do be careful.
Cascada: IS it right in front me? That'd be convenient.
Steel: Definitely not.
Cascada: Figures.
Steel: I hear there's a knowledgeable man who's often seen around the hotel. If you stop by often enough, you may be able to find him.

Meanwhile, Mr. Tutorial...

Traveling Manga Artist: There's one guy I see around the hotel a lot... I can't tell whether he's rich or a beggar. If you wanna see him, just drop by the hotel every so often. You should be able to find him that way.

The chef has the usual offerings we've seen in Egypt so far, but the merchant sells chocolate for cheap. It's one of the best out-of-battle healing items on offer when it comes to cost-effectiveness ratio, so I stock up.

Cascada: Any ideas, Jojo?
Jotaro: Nah. You?
Cascada: Figured I'd do my usual "run through the entire city in a loose spiral talking to every single person I see" bit.
Jotaro: .........sounds like a pain in the ass.
Cascada: You're still coming along.
Jotaro: Hmph...

Cascada: We've got a whole three weeks of leeway, old timer. Chill.
Joseph: I didn't watch my mother get struck by Cars twice in the same day during the war to take lip from you, kid.
Cascada: That sounds way less insane than anything else you've said so far.
Jotaro: My mom is DYING, The Machine.
Cascada: ...Right. Sorry.

The main gimmick of the Cairo hub is supposed to be that the selection of NPCs shifts depending on your day counter. In practice, it just means the shops sell different items sometimes.

This zombie-looking motherfucker sells the best healing items in the game. Phantom Blood (named after JoJo Part 1) is one of - possibly the only? - curative that can revive downed party members and is a full 100%/100% heal besides. Toxicant is an offensive item that's basically the Wave-Motion Gun without the gun. It attempts to apply every negative status in the game simultaneously, which might as well be a win button if even a third of them proc. Alas, we are too broke, and Cascada can do that shit herself anyway.

Jotaro: Time to test the "throw a BUNCH of rocks" technique...

Cascada: ......Only Stands can hurt Stands, Jojo...
Jotaro: ...Give me a @#S% break...

This was not a scripted bit, I genuinely did this by accident while playing and laughed out loud when it happened. 7SU is surprisingly granular about this stuff.

I said it was the final hub map, not the final state of the final hub map.

Cascada: They won't even talk to a local?
Abdul: It is a large city, The Machine. We may be on the entirely wrong side of the Nile.

Alas, I've long given up trying to figure out if the game maps translate to any real world geography whatsoever.

There are a bunch of little restaurants around that serve food from across the Egypt section of the game, and a few from earlier.

Man: I bet it's those damn foreigners!
Cascada: Well, I mea-
Jotaro: If it's Dio, he's right.
Cascada: ...Huh. Yeah.

"Can't Say I Have" Count: 2

Most of the encounters in Cairo are just new layouts of old enemies.

Alas, we still can't 100% braindead through them when there's shit like this.

Cascada: This place is like a damn maze.
Jotaro: Shoulda asked Gramps to make a map...

Same offerings as the hotel.

"Can't Say I Have" Count: 3

I'm not willing to definitively say Cairo is the biggest map in the game, but it's probably top three.

"Can't Say I Have" Count: 4

Cascada: I don't think a mink coat is really my style...

Cascada: -snrk- You gonna pick up one of these, Jojo?
Jotaro: ...nah.
Cascada: Come on, you've basically been wearing one this entire time anyway. You even got that new one tailored back in Pakistan!
Jotaro: Exactly. Custom tailored or nothing.

"Can't Say I Have" Count: 5

It's pretty easy to get lost, so these scattered taxis will take you straight back to the hotel.

I brought this up in Update 30, which was not actually that long ago but feels like forever ago. Seems like it was a hot topic in Japan in the late early 90s.

Cascada: I ain't made of money, Jojo!
Jotaro: I didn't say anything.
Cascada: Sorry, force of habit.
Jotaro: Hm... Rolex...
Cascada: TAG Heuer not cutting it for ya?
Jotaro: I'll think about it after we beat Dio.

We've got one of everything already. On the equipment side, I pick up a Pashima Stole and then actually go through my options for once. Remember, you have to call up Steel and slowly browse through everything you've got one by one.

Current Equipment Options

I'm reviewing the footage here and I thought I switched to the Pashima Stole, but apparently I forgot! Oops!

Cascada: "We need to kill these guys" cultists or "harmless goons" cultists?
Worker: I just work here, lady.
Cascada: Ugh, fine.

Cascada: Needle's edging closer to "we need to kill these guys"...

Both ...nah.

If for some reason you have 100,000G to spare and like to play as evil characters, you can donate it here and drop straight to maximum negative karma.

Meanwhile, these guys are around if you want to increase your karma. There's no way to check it easily, but based on past actions Cascada's doing just fine right now.

"Can't Say I Have" Count: 6

"Can't Say I Have" Count: 7

Cascada: (Psst... Jojo... did we have anything to do with that?)
Jotaro: (Don't think so.)
Cascada: (okay cool)

This is a milk pudding thickened with starch and often flavored with rose water. It's descended from a Turkish pudding that's made partly from chicken breast pounded into a paste.

If we'd brought Joseph, he'd have this to say:

Joseph: Hmm, a milk pudding with a Middle Eastern twist. Mmmm... That's sweet! It's so strong!

Cascada: Buddy, I have been and it hasn't gotten me jack shit.

A 10% heal is basically a waste of a turn at this point in the game. Everything does too much damage and costs too much SP.

Jotaro: ...that's...
Cascada: -snrk- Where'd you come up with that one?
Martial Artist: The giant foreigner who beat up my cousin in Aswan used this battle cry. It's gotta be strong!
Jotaro: ...okay, he can live.

Cascada: POLNAREFF HOLD FUCKING STILL FOR ONE SECOND
Polnareff: Should we search together, Cascada?
Cascada: I WAS THINKING ABOUT IT BUT NOT ANYMORE

You may notice I haven't called out any FP increasing events in Cairo; that's because there aren't any. You can only boost Iggy since he has a chance to gain some after combat.

Cascada: Wait, this seems familiar...
Assassin: We may have retreated back in Hong Kong, but now you damn kids are done for!
Cascada: Did these guys even have Stands...?
Jotaro: Okay, THIS time...

Jotaro: Got 'em in one.
Cascada: I still think it'd be more effective if my Stand ate the rocks and I shot them with a beam or something.
Jotaro: Nah. This is better.

Cascada: FUCK THIS I'M OUT

The implication is that all of the zombies we've seen so far were created by Vins, since Dio has moved on to greener Stand-related pastures. But we're right around his hideout and in theory he could still make them. Much to consider about this detail that doesn't matter.

"Can't Say I Have" Count: 9

I talked about Coptic Christians in Update 30.

Well, why not?

More positive karma! More!!

The final Element of Freedom encounter starts appearing in Cairo. They use Ripple attacks but otherwise are not terribly different from any of the previous versions. They also have the highest chance of raising Iggy's FP in case you wanted to grind that out.

This feels like some kind of specific reference, but there's only so much English-language information about Cairo's theatre scene.

True. If you're reading this to slack off on work, then I salute you.

Cascada: Oh, yeah, we were in town at the time. It was fuckin' crazy.
Man: I thought only those Nipponese Samurai did such things. Scary!
Jotaro: -frown-

Apart from happening like 5 years before this game takes place, Mötley Crüe's Theatre of Pain tour never went to Egypt. It did however start in Japan, and was allegedly so popular they added an extra night to the run.

"Can't Say I Have" Count: 9.5

Cascada: Shit, isn't Kakyoin there?
Jotaro: ...He can handle himself.
Cascada: I hope you're right.

I imagine this is referencing something specific, but if so I couldn't figure it out.

"Can't Say I Have" Count: 10.5

Cascada: Way ahead of you.

"Can't Say I Have" Count: 12.5

The marketplace area is where the aforementioned rotating merchants congregate. Naturally. Considering my stockpiles and earlier shopping trips, we're pretty much set just fine for the final boss rush.

I don't buy any of these, but they're actually a new item. You randomly draw a Tarot card and it uses a special attack associated with the appropriate Stand.

Cascada: Oh hell yes.

I stock up like crazy on Scrap Iron before remembering that you can only use it outside of battle and we're about to go into a big scripted cutscene gauntlet. Alas.

This makes way more sense if you're playing the original monochrome version of the game. All the Elements of Freedom are indistinguishable from each other on the overworld in those circumstances.

Overdrive is the only enemy that moves in the stopped time. I don't know what happens if it somehow collides with you, but it's programmed to always run away so it's not likely.

Cascada: Goddammit I wish I wasn't broke.
Jotaro: Your own fault for buying 20 busted radios.

It's true, there are no vending machines on the map. You have to hunt down the merchants selling curatives.

No way. We could have bought one of these in Karachi for literally half this price.

As annoying as it is to stumble into yet another encounter, it gives me the chance to show off the penultimate combo attack on this playthrough. I was unfortunately so laser focused on getting the Young Joseph bit with Alessi that I forgot to make sure Polnareff hit the 10 FP threshold between then and now. We'll see Iggy's next time.

Cascada: If I have to fight one more goddamn zombie I am gonna just start blasting every single building in sight until I hit Dio.
Jotaro: Let's see if Gramps and the others found anything.

Just one final detail before wrapping up.

This prompt is among the R Patch's additions. The first option triggers the next event immediately instead of just entering the hotel. I get why you'd include it, but I have a soft spot for the old way.

So, all these NPCs keep saying to keep an eye out in and around the hotel for a certain beggar. This guy never actually shows up on the map. The event trigger is entering and exiting the hotel 13 times. It's one of those mechanical quirks I like to see in an RPG Maker game; using limited tools to evoke the "texture" of going on a desperate, tedious search while still being easy to circumvent once you know the trick. Neat!

But that's all for now. See you again!

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